League analytical websites should replace win rate stats with something more meaningful

I'm guessing win rate stats become really difficult to hit percentages lower than 48 or 47, due to the number of games people perform poorly in but still get carried. If this is true, win rate stats don't actually tell you how likely you are to win on a certain champ cuz its skewed by data of games that would've been won anyway.

My proposal is this: I would say league analytical sites have become fairly good at ranking the players based on their contributions to the game (players are ranked 1-10, 1 usually showing an MVP tag). Some sites will even say you did well in the game but got unlucky with bad teammates, or vice versa if you flat out played bad. I believe collecting this data (how influential champs are in games, regardless of win or lose) can give more accurate insight into how strong champions are.

I can see issues with this system for champs with high skill ceilings. Niche, mechanically demanding champs will probably have vastly different influence scores depending on who's playing them, though we sort of already have those issues with win rates anyway (ex. aphelios)