Horizon Zero Dawn Complete Edition is now available for Pre-Load on PC!
Our team has been working hard to bring Horizon Zero Dawn Complete Edition to a whole new audience on PC, and we are getting very close to launch day!
We want to give you a heads up that you can now pre-load the game on Steam in available regions ahead of launch on 7 August.
Below are a few recommendations from us about what else you can do to prepare, as well as some Known Issues we are already working on. We will post more information on launch day with where you can go for reporting issues or sharing your screenshots. In the meantime, if you have any questions make sure to check out our FAQ. As always, your feedback and support is very much appreciated!
Thank you to our amazing community, and to all the new players who’ll be meeting Aloy and discover the mysteries of her world for the first time. We can’t wait to hear what you think!
– Guerrilla
Updating the Latest Video Drivers
Please ensure you're using the latest graphics drivers available for your card. Older drivers may cause graphical glitches or stability issues:
- NVIDIA: 451.67
- AMD: 20.7.2 (“Optional” / non-WHQL) or newer
Look out for any new drivers released around launch that may offer further benefits for Horizon Zero Dawn on PC.
Initial Shader Compilation
In order to improve performance during play, we’ve implemented a one-time initial shader compilation before the game starts for the first time. This can take an average of 10-15 minutes for most systems to complete. Once it’s completed, you won’t have to do it again unless you make a significant hardware change or update your video drivers. We’re looking into ways to further optimize this process.
Known Issues
- Anisotropic Filtering settings are not working. This is a high priority issue for us to resolve.
- Some systems may experience a brief stutter during general world traversal, UI updates, quest updates, or camera swaps in cutscenes. This is a high priority issue for us to investigate.
- Some animations are designed to only refresh at 30fps even if the game is running at a much higher frame rate. We are exploring how we can improve this with a future update.
Shader Compilation process does not properly verify remaining storage space on user PC and can result in crashes if the user’s storage drive is low on space (compilation process requires additional ~2GB storage space).