What’s up with the ridiculous enemies in forge maps on infinite

I love the forge campaigns, and maybe I’m just salty, but I notice a trend in a lot of forge campaigns. The completely BS amount of enemies some of you guys put in your campaigns. No, this small room does not need 16 sword elites, or 20 raging brutes. Again, maybe it’s just me but, a lot of these levels are designed with insane difficulty spikes because the forgers decide to put a ridiculous amount of enemies in one area. Again, maybe just me but dying repeatedly isn’t fun. Not every forge campaign needs to play like halo 2 LASO on steroids. These levels don’t even feel like I’m playing halo when people do this shit. If you’re thinking about making a forge map, please consider the players enjoyment and try to go for a more balanced feel.