Is Visual Scripting bad ? My experience with it in Unity

Hey! I am a novice programmer with 3 years of experience.

I make games in Unity and recently bought an asset in the store that organizes your project with a kind of visual scripting through instructions that are hierarchically organized into actions that are executed by triggers.

It's kind of like an event system using the unity inspector, but with the possibility of passing several parameters through the instructions.

Even though this asset is in Beta, I decided to try it out in a Game Jam, and I simply loved it.

The asset developer made it possible to create custom instructions in a very simple way, so the possibilities are endless, and I can make the whole project structured in several Game Objects containing triggers with actions containing several instructions. Now I only open Rider to create instructions or something extremely specific, which I avoid to not decentralize the project from the asset.

My conclusion at last is that this asset can be defined as visual scripting, however, to get the most out of it, a knowledge of C# is required, since its real purpose for me was just to make the organization of my project easier and I believe that this is what attracts most developers to choose visual scripting, however this is just my opinion on the matter.