This update shows how much of disconnect different parts of the Dev team have with each other.
On one side of this update, you have the Skyline Valley area. The first actual expansion for Fallout 76! It's got a nice sized area to explore, some nice points of interest, a pretty good Story to progress through, some fun gear to play with, and 2 solid Events that are actually fun AND rewarding (Is Dangerous Pastimes the first non-boss Event to give Improved Repair Kits?)!
THAT group of Devs really hit it out of the park! Kudos to them!
...And then you have the group that handled the Season 17 side of things.
Season 16 was... not received with overwhelming positivity. It was a "Less for More" change to a format players had gotten used to. Less rewards for more of your time and/or money. And Season 17 somehow managed to be even worse than 16. Even less stuff, yet still requiring as much effort as before. And, while there are a handful of really solid things in there, a lot of it is spread out just for the sake of padding.
Why are all of the Moe the Mole and Scout's Life Posters individual rewards? They should have just been a pair of bundles. The 2 Sets of Marshal Mallow Plushies are literally the same 4 Plushies, but with different faces and levels of burnt. The ammo piles should have been a single reward. The two nearly identical Hockey Masks should have been a single reward. The "Decorations lodged in Walls or Floors" should have been a single reward. The list goes on and on.
I mean, I guess the reason they're spread out is because they didn't have enough things to justify a Season otherwise. But that's not really a justification. Oh, and the cheap mural at the end instead of a cool Boardgame wall art still sucks.
How could these two groups have such radically different qualities of contributions? Is there not a Studio Head or Lead organizing things? Is it just a free-for-all in that office? Is Todd Howard holding the financial team at gunpoint? How could this happen?