Video game bosses that are designed to make you feel bad for killing them.
Sif (Dark Souls) | He’s just a good boy, who’s waiting for his master. As the fight continues, he’s starts limping, whimpering, and he even falls over.
Romeo (Lies of P) | After beating him, we learn that he was once our best friend, and that he didn’t want to fight us, but was forced to, thanks to our persistence, and us not really knowing who he was at the time. Throughout the fight, he consistently tries to reach you, and warn you of Gepetto's betrayal, but you’re unable to understand what he’s saying.
Doey (Poppy Playtime) | They’re three kids fused into one body. During the chase, they’re sad, scared, confused, and lashing out in anger, after witnessing all their friends get killed. Unfortunately, while it was unintentional, in Doey's eyes, you are responsible for their safe haven getting destroyed.