Killer Concept: The Glutton

https://preview.redd.it/49v4jufajw0d1.png?width=734&format=png&auto=webp&s=773f465d2fb6d18bb0a80ae82dc122a9b2b447cf

The source of the pic is here! It's not exactly what I had in mind, but it's certainly close enough to give people a rough idea. In my mind, the Glutton's mouth splits it all the way down vertically, opening into a tooth-filled cavity. Between the gums and lips of this mouth, horrid multi-jointed arms slide out to grab things and yank them into the grinding maw. The more I've stared at this picture, the more I've grown to like the cleaver as a weapon; it's cliche, but it's cliche for a reason, dammit, it WORKS! And the Glutton's left arm is a grotesque bone-hook.

... Hm. Y'know, sometimes, you have to look deep inside yourself and wonder what your fucking problem is. This will be the third killer I've made that's themed around eating survivors, but only the second I've actually posted to this sub. I should cut back on it before anyone starts making jokes, but I think being eaten (mostly) alive is one of the worst fates that can befall someone, so I like using it as horror.

This is also another of my attempts at making a killer which could have a difficulty rating of "Easy," something I've found to legitimately be more challenging than making a killer with a complex, Singularity-length kit, likely owing to how verbose I get and how much I enjoy precise numbers. I LIKE complex ideas, I like pushing boundaries of what's possible in the game, and every new killer that gets released which does exactly that (Vecna's spell wheel is making my head spin with possibility) causes new ideas to course through me. So, have a guy who does two things: eat pallets, and eat people.


115% speed, 32 meter terror radius, Tall height (Nemesis height)

--Power: Great Maw. The Glutton's power starts the trial at 0 charges. It gains 1 charge passively every 8 seconds, 2 charges per second while in chase, 10 charges when it breaks an pallet or wall, and 20 if it hits a survivor with its basic attack. Upon amassing 60 charges, the Glutton's maw splits its body with a loud audio cue as it begins to slaver and growl, signifying to everyone that the power is fully charged. While the Great Maw is charged, the Glutton's hand-mouths will reach from its torso towards whatever survivor it's in chase with; this is purely cosmetic and cannot be seen from the killer's POV.

Holding the ability button causes the Glutton to raise its hook-arm into the air and widen its maw, during which it's slowed by 10%. Releasing the button causes the Glutton to briefly stand in place and lash its hook-arm 8m directly in front of it. This hook can hit over obstacles and shorter terrain pieces, and can target survivors on different elevations if aimed up or down. If the hook impacts a healthy survivor, that survivor is injured and pulled 2m closer to the killer, and Great Maw loses 20 charges as the Glutton is briefly slowed, licking the blood off the hook over 2.5 seconds. If the hook impacts a breakable wall or dropped pallet, the impediment is pulled into the maw and devoured over the course of a 1.6 second animation, and Great Maw loses 10 charges. If the hook misses or hits terrain, Great Maw loses 16 charges and the Glutton is slowed for 2 seconds as it growls and gurgles in annoyance.

If the hook impacts an injured survivor, the injured survivor is pulled through all intervening obstacles and into the Great Maw and entrapped. An entrapped survivor is held within the killer's stomach, battered by the hazards within as their sacrificial meter ticks down, potentially killing them if they can't get out. While a survivor is entrapped, the Maw cannot gain charges, and its charges begin to drain at a rate of 1/s, and when the charges reach 0, the survivor pulls themselves from the maw and escapes, an action which briefly stuns the Glutton and causes it to lose all collision for 5 seconds. A survivor escaping the Maw gains all the benefits of being freed from a hook. Survivors can accelerate the speed they escape the terrible situation by fighting back out, which involves a sequence of directional inputs akin to disabling Skull Merchant's drones. Each correct input they put in drains charges, but missing them adds charges, potentially trapping them for even longer--maybe even enough to progress to the next hook stage! Other survivors can also accelerate how quickly their trapped ally escapes the Maw; just being nearby helps, but blinding it and especially stunning it helps even more.

A survivor who reaches their third and final sacrificial stage while in the Maw, or if they are pulled in when they are on their final hook state, is treated to a special mori and perishes, and the Maw's charges fully refresh. If a survivor is reduced to the dying state while the Maw is available to use, the Glutton may entrap the survivor without needing to hit them with the hook.

--BORING NUMBERS/DETAILS: Each successful input when fighting back out reduces the Maw's charge by 1 (for a total of 5 per successful string), but failing an input causes the string to turn red and vanish, adding 2 charges to the Maw per input remaining (so missing the first input adds 8 charges, but missing the last input only adds 2), potentially trapping the survivor even longer. A new string appears 1.5 seconds after the last one vanishes, or 3 seconds if an input was missed, and they remain onscreen for 5 seconds before vanishing. Any inputs not put in by the time the string vanishes count as being missed. A survivor who allows 3 strings to vanish without making any input attempts automatically progresses to the next hook stage.

Every survivor within 8m of the Glutton while it holds a survivor in the Maw causes the Maw to lose 1 additional charge a second. If the Glutton is blinded, it loses 5 charges immediately plus 1 extra charge per second it's blind. If the Glutton is stunned, it loses 20 charges.

If the Glutton is not in chase, the aura of an entrapped survivor is periodically revealed to other survivors (every ~15 seconds) and is accompanied by a short directional audio cue, so survivors have a rough idea of where the Glutton is and where they need to go to rescue their ally. This prevents the Glutton from gobbling up a survivor and then sneaking off somewhere with stealth perks to make sure they remain trapped as long as possible.


ADD-ONS

COMMON

  1. Finger Food: Great Maw loses 3 fewer charges whenever the hook is thrown out, regardless of the result.
  2. Gristle and Grime: Great Maw's passive charge is increased by 0.3.
  3. Insulting Offering: The Glutton's terror radius is reduced by 8 meters while Great Maw is fully charged.
  4. Handful of Offal: Great Maw's passive charge gain occurs 1 second sooner.

UNCOMMON

  1. Shredded Rags: Great Maw gains 10 charges if the Glutton kicks a generator.
  2. Befouled Cloth Clump: The cooldown for the Glutton's missed basic attacks is reduced by 20% when Great Maw is fully charged.
  3. Moldy Morsel: Great Maw's passive charge is increased by 0.6
  4. Unified Screams: Increase the Glutton's terror radius by 10 meters while a survivor is entrapped.
  5. Bloodstained Wood: Great Maw gains 5 additional charges when breaking pallets and walls.

RARE

  1. Salt: Great Maw gains 5 additional charges when damaging a survivor with a basic attack.
  2. Appalling Appetizer: Survivors within the Glutton's terror radius while it has a survivor entrapped have no skill check warning.
  3. Corroded Bones: Survivors missing inputs while fighting back out recharges Great Maw by 0.2 charges per miss.
  4. Blood Barrels: The Glutton recovers from hitting a survivor with its hook 0.5 seconds faster. Breakable walls are devoured by the Great Maw 0.8 seconds faster.
  5. Offal Bucket: Great Maw's passive charge gain occurs 2 seconds sooner.

VERY RARE

  1. Barbed Bones: The bone hook inflicts hemorrhage on survivors it damages, and survivors are pulled 1.5m closer to the Glutton when hit by it.
  2. Branching Bones: Slightly widens the bone hook projectile horizontally.
  3. Choice Cuts: Damaging a survivor with a basic attack while another survivor is entrapped grants Great Maw 5 charges. Hooking a survivor while another survivor is entrapped grants Great Maw 15 charges. Both of these bypass the normal "cannot gain charges" limit while the Maw is occupied.
  4. Bolus of Keepsakes: Each time you entrap a survivor in the Maw for the first time in a trial, this add-on gains a token, to a maximum of 4. Gain a stacking 1.5% Haste bonus for each token while not in chase.

IRIDESCENT

  1. Iridescent Bone Spear: Visibly changes the Glutton's hook to a spear, which slightly narrows its hitbox. Great Maw now requires 100 charges to become fully active. A survivor struck by the spear is pulled into the Maw and entrapped automatically, even if they were healthy; doing so sets Great Maw's charges to 60, as normal.
  2. Dreams of a Banquet: While the Great Maw is fully charged and the Glutton is not in chase, it has a 10% haste bonus, and breaks pallets and walls 40% faster.

PERKS

Hungry for More: There's still more blood to spill, and you know exactly how to get it. After reducing a survivor to the dying state with a basic attack, you see the auras of any healthy survivors in your terror radius for 4 seconds. Then, Hungry for More goes on cooldown for 30 seconds.

Blood in the Air: With the smallest taste of it, you can smell it all around you. After injuring a survivor through any means, Blood in the Air becomes active for 12 seconds. During this time, you see the auras of all bloodstains in your terror radius. Then, BitA goes on cooldown for 30 seconds.

Hex: Chop Chop: Your metal can wait. There's meat to prepare. Each time you hook a survivor, a dull totem on the map ignites into a Hex Totem. Each Hex Totem curses one specific generator on the map that has not yet been completed. So long as the curse remains in place, the cursed generator has a 30% repair speed penalty. Any survivor who works on a cursed generator for 6 continuous seconds can see the location of the Hex Totem cursing it. In addition to cleansing the totem to end the curse, completing the cursed generator shatters the Hex Totem completely.

it's 4AM. I'll write up his moris in the replies tomorrow.