Almighty attacks are silly (hot take)

This damage type has got to be the most boring idea that Atlus has made. It tries to look cool by giving them the death explosion along with the obviously cool name "Almighty".

But if we ignore these things than these spells are just Atlus' way of having enemies being able to counter your invincible to every element Personas. Bosses like the Reaper will just spam Megidolaon because they can't pierce through your BS otherwise. The worst part is that the spell has no real counter other than just having enough HP to tank the damage or dodge. Wow, how boring, all you need to win against Almighty is pass a health check. How strategic!

When the player uses Almighty attacks, it obviously can be useful in certain cases when you don't know the enemies weakness or they just have too many annoying resistances. This is generally balanced out by megido skills costing more SP than just using regular spells. I don't have too much of a problem of the player using Almighty.

Still, I would remove this damage type entirely if it meant also removing it from the enemies. I don't know how I would balance it out afterward. Maybe remove null/repel/drain element skills as well? I don't know. Thoughts?

This damage type has got to be the most boring idea that Atlus has made. It tries to look cool by giving them the death explosion along with the obviously cool name "Almighty".

But if we ignore these things than these spells are just Atlus' way of having enemies being able to counter your invincible to every element Personas. Bosses like the Reaper will just spam Megidolaon because they can't pierce through your BS otherwise. The worst part is that the spell has no real counter other than just having enough HP to tank the damage or dodge. Wow, how boring, all you need to win against Almighty is pass a health check. How strategic!

When the player uses Almighty attacks, it obviously can be useful in certain cases when you don't know the enemies weakness or they just have too many annoying resistances. This is generally balanced out by megido skills costing more SP than just using regular spells. I don't have too much of a problem of the player using Almighty.

Still, I would remove this damage type entirely if it meant also removing it from the enemies. I don't know how I would balance it out afterward. Maybe remove null/repel/drain element skills as well? I don't know. Thoughts?