14.22 build thoughts
Well, since q has a proper ad ratio now after the buffs and wits end being absolute garbage, hull breaker might be where it's at, allow me to elaborate;
Kraken slayer deals flat 150 - 200 damage every 3rd aa up to 225 - 300 missing health physical damage and that's as good as the item gets now lets weigh in the pros and cons.
Pros:
- Solid 2nd item spike after BoRK since it doesn't scale off anything.
- 40% attack speed synergies well with BoRK and passive on-hit damage.
- Good dueling item.
Cons:
- Item doesn't scale, meaning getting it as a 2nd item doesn't get any better throughout the entire game dps wise.
- Doesn't deal extra damage to turrets.
- You're practically a glorified melee adc because the item has no health.
Now, irelia is getting MASSIVE split pushing buff, passive resetting while hitting turrets and 50% passive bonus damage to turrets makes hull breaker look way better in comparison..
With that being said lets take a look at hull breaker.
Pros:
- Item has 500 health which makes building full on bruiser not feel like shit.
- It deals 120% base ad which in irelia's case deals 78 physical damage + 5% maximum health every 5th auto attack level 1 up to 149.4 level 18 + 5% maximum health.
- Better split pushing/side laning potential.
Cons:
- Worse 2nd item spike .
- No attack speed.
- needs at least 2 health items to start ramping up the damage.
So, the build path that I have in mind is something like BoRK > Hullbreaker > Sundered > Steraks > optional
Anyways, that's just something that crossed my mind, feel free to do the math of the actual item damage in mid/late game when you build sundered and steraks.
Thoughts?