Information on the first day of offline testing in China

I've summarized the key points about Ananta's first day of offline testing based on information shared by Chinese users across various social media platforms. If anyone has additional information or corrections, please feel free to share. The overall opinion seems to be unanimous that the game was not a PV fraud, but rather the game content was exactly as seen in the PV. In general, the report indicates that the work is more ambitious than previously expected.

  1. At the game's start screen, players can choose between single-player and multiplayer modes.2. There are no stamina restrictions for movement, and the game features both vehicle driving and Spider-Man-like traversal methods.
  2. Unlike GTA, players cannot attack NPCs. However, there's extensive object interaction - players can carry NPCs, take away chairs NPCs are sitting on, and grab NPCs' phones (though NPCs resist if you try to steal them). You can knock an NPC's smartphone out of their hands and peek into its contents. It is possible to spy on a vast history of chat logs, leading to speculation that AI generation technology might be in use. To add, it seems to mean that you can do all sorts of bad things to NPCs, like punching them or shooting them, but you can't damage them (you can't kill them or knock them down). It does not mean that they can slip through like in a typical gacha game.
  3. NPC density varies depending on the location.
  4. There are no character or weapon gacha systems.
  5. Subway transportation is available.
  6. All mini-games shown in the PV are implemented, including mahjong, fitness activities, and basketball.
  7. Characters can make video calls to each other.
  8. Characters have customizable outfits, with clothing compatibility between characters of the same gender. For example, once you obtain a swimsuit, it can be worn by all female characters. Parts of each costume can be disassembled and combined freely.
  9. Many buildings and shops can be entered seamlessly, though some locations require loading screens.
  10. There are reports of an AI conversation system with NPCs similar to other NetEase games (Note: This is only confirmed by one leaker, so I cannot verify this with certainty).
  11. There is also a story that, as a bonus only in the test version, the female characters were not wearing spats and one could see their underwear.
  12. As a supplement, the wire action has been improved and actually hooks into the building with every swing. They are not a fictional representation of a wire suddenly hanging down from the air.
  13. Regarding criminal behavior: While you cannot harm NPCs, there is a vehicle requisition system implemented that allows you to take any vehicle in the city. You can collide with other vehicles, but this accumulates crime points, and when it reaches 100%, you are forcibly arrested and taken to the police station. In other words, unlike GTA, you don't engage in shootouts with the police.
  14. You can actually watch movies at the cinema in the game, The movie content was produced by university students.
  15. Information also exists that a dating system will be implemented, which will allow the user to play amusement parks, games, sports, etc. with characters.
  16. At the conference held by the development team after the offline test, there was an interesting statement I'd like to share : All cutscenes in Ananta are rendered in real-time (which means changes in character outfits are directly reflected in the scenes). However, this caused the frame rate to drop to just a few FPS and sometimes even crash, even on high-end PC configurations (i9-14900KF + RTX4080 SUPER). The game optimization still needs significant improvement. Except for cut scenes, most scenes run at 4k60fps and highest settings without any problems.