Another Kislev rework copium post
I love Kislev, I like their theme and their geography. Kislev mechanics in game are of course a bit underwhelming in many places.
- Boyars
- take Boyars and split them into 'Boyar Scions' or just 'Scions' with the classic Boyar become sudo-LL rewards for the supporter race. Certain province ownership and city-province(Praag, etc.) gives you a buffed Boyar (noble) that supports you in the race.
- Scions or Boyar Scions would be failed or rejected nobles. Generic lords. Thematically could be recruited by Ostankya now.
- Streltsi generic lord
- 'streltsi lieutenant' a bit of a mirror of irl russian cossacks.
- pistol + shashka (scimitar) general
- gains a horse mount, to fill that cavalry officer role
- buffs strelsi directly, gunpowder units, horse units
- unique blue skill line giving better recruitment options
- make streltsi more relevant again
- Boris rework
- repurpose Markus mechanic where Boris gets specific reinforcement wave depending on who he throws his support to. Katarin = ice units, spell bonuses and magical/monsters, Kostaltyn = kossars, patriarchs and non-magic units.
- a better Raze mechanic that:
- prohibits recolonization in a razed settlement for a set amount of turns on Chaos Waste settlements
- gives bonuses to player armies "armies in region" for those locations
- could Boris a movement bonus, similar to Skarbrand's and Taurox's rampages.
- Kostaltyn
- repurposed Slaanesh mechanic where Kostaltyn can spend devotion to 'convert' enemy units to his side (mortals only)
- better Patriarchs
- ability to spend devotion and recruit "devoted patriarchs" or whatever you call (repurposed nurgle plague cultist mechanic)
- dispatched to trigger more powerful rebellions (agent eliminated upon execution)
- other unique auctions I can't think of right now
- Katarin
- nothing I can think of yet. The boyar rework above I already mentioned helps both Katarin and Kostaltyn already
- edit: Ice Court Coven
- while still recruiting your ice witch lords, the Ice Court now also tasks the witches to take control of specific regions in and outside of Kislev.
- Working on a bounty/mission system, the player is giving random regions to send their Ice Witches and take it over, build a new defensive building (Ice Witch Coven) which rewards them with supporters, devotion and buffs the Ice Witch lord in that region
- incentivizes expansion
- could be tasked with taking certain regions in the Empire, Norsca, Cathay, Kislev etc.
- while still recruiting your ice witch lords, the Ice Court now also tasks the witches to take control of specific regions in and outside of Kislev.
- Freebie units/reskins
- Druzhina's Men
- tier 1or tier 2, great axe weapon variant of a kislevite.
- reminiscent of the chaos -gor units we've been getting in the DLCs
- Kislev pirates-no name yet
- tier 2 unit, dual sword
- high leadership or just unbreakable, no armor
- reminiscent of the flagellants of the Empire.
- landmark building at castle alexandronov or Erengard or cut in a new settlement on coast of the Gulf of Kislev
- inspiration
- Druzhina's Men
- Ostankya
- nothing specific I guess, all of the above makes her more enjoyable already.
- maybe move her again but I don't know where. Maybe in Norsca but it's getting crowded up there.