Personnal opinion: the problem isnt high bpm aim, its high bpm slop

Shocker to everyone: current meta rewards certain type of players a whole lot, and a lot of people are pointing at high bpm aim being the problem. There is no doubt it is a very rewarded skillset, and that pairs really well with csr.

However, taking the first pp record made of jumps of bpm above 300, which is Anoyo-iki no Bus ni Notte Saraba , we can see that the only person that were able to farm this were mrekk and enri.

My point here being that csr didnt "break high bpm aim" as some people may suggest, but rather it pared with the ranked section being flowded with insanely farmy maps. The top 20 all of a sudden being full of high bpm aim players is not a consequence of people mastering the skillset in a few weeks, or the consequence of csr directly, the problem lies in a ranked section pushing the most stupid maps ever that reward a player even when the skillset isnt mastered, just good enough to squeeze pp from these maps and these maps ONLY.