Unity vs Godot + Unreal
Hello Fellow Devs,
I am a student who has been using Unity for about a year now creating an assortment of 2d and 3d games. I am increasingly seeing videos and talk about Unity being not the best engine to go with. A suggestion I saw was to use Godot and Unreal to cover 2d and 3d respectively. Is this the best way to go to build my portfolio or should I continue with Unity since I have experience in it and do not need to relearn other engines? I also know Godot has 3d and that maybe with my experience level it is good enough for what I need to do right now. Thank you for reading and any advice!