Everholm currently has 144,690 wishlists and 10k sales.
Anyone know what might be wrong? I feel like the price is definitely too high for starters.
So the conversion rate is .. extremely small. We are super happy that we got 10k sales and I don't want to sound ungrateful but from the financial perspective, the debt that we're in - we're not even braking even yet.
We are working on big new content and QOL features in the hopes of making a simple and modest living as a game studio. (4 people)
I'll be here to talk about how we got the wishlists if anyone is interested, but I'd love some advice or some ideas on why the wishlists are not converting properly...
We're listening to the reviews and honestly most of them are super helpful and we're working on them. I had plans for this game to keep working on it for many years, hopefully that dream comes true.
Honestly Game dev is hard guys, I really hope we can fix whatever is wrong and sustain our tiny game dev studio.
Thank you for always being an inspiration guys!
Here's the link to the game : https://store.steampowered.com/app/2312520/Everholm/
**EDIT**
This was super insightful!
Thank you everyone for pitching in, taking a look and sharing advice/ideas!
What I've gathered here is this :
* Capsules need work
* The text descriptions could be more clear and direct
* Trailer could be better - a bit less text and show more UI
* Price point consideration
* Address the top most helpful review which is negative (we're actively working on this)- and we will respond to it once we push the update which fixes the issues mentioned in the review. (even if this review might be from the competition as someone mentioned being kind of suspicious it still has valid points)
* Fixing the storyline (storyline is there but behind a wall of npc hearts which makes it seem non-existent unless you play for npc hearts - bad idea)
* We released in a really tight space with bad timing
I truly think Everholm has great potential to be a really top-notch and long supported game, and I only hope I get the chance to work on it for a long time.
Thanks again everyone!