Demogorgon Changes
I've been maining Demo for a long time now, and now that I've gone around playing him a lot, I think he is in desperate need of some QoL changes. He has chase power, mobility, zoning, undetectable, information, and basically all a killer can have, but isn't particularly the best at anything, like a jack of all trades, master of none.
Of the Abyss
His portals are mainly used as mobility and tracking, but I think setting them up just isn't really worth it and are only really good as using them in 3 Gen situations or to bait survivors. If the survivors also just don't decide to mess with them, they sometimes end up just being at the other side of the map, serving you no purpose because the objectives there have been done already, leaving you with pretty much no value out of some portals. I think he should be able to open portals a bit faster, get haste for a few seconds every time he goes out of a portal, have no sounds when being undetectable (because being undetectable doesn't matter when I'm loud as fuck) and traverse portals quicker (it takes a while to traverse portals that are far away from each other). I also think that if he has no portals, he can still open portals that replace white/unopened portals (if there are only opened/yellow portals, the ones you have placed first will be replaced), similar to Freddy's snares. I also think that him looking at the direction he wants to traverse ruins the surprise a bit too, so maybe they should make it so that he can choose where he wants to go when he has entered a portal?
Shred
His shred is a strong chase power since it makes a lot of structures that are usually strong a lot more unsafe like shack, and it's also very good at leaving the survivors in 50/50 situations or zoning them out, but I also have some issues with that ability. Sometimes I want to shred instantly, but the timing for quick shredding is so precise that it will often just cancel the shred and m1 instead, so that I think should be fixed so you can just instantly shred if you have charged it a bit. The crouch tech also counters his shred; it does for some killers too but doesn't work as consistent on them as for Demo, so I think the hitboxes should be changed because it just makes me fake my shred a lot whenever I play against someone that uses it, which I just find kinda boring (it shouldn't be completely removed though, i think, just make it not be so consistent). I also think that he should be a bit faster than he is now when charging his shred.
Add-Ons
Barb's glasses and The Black Heart Add-Ons should be made basekit too. Oh, about his Add-ons, please change them too. They're not as bad as Pyramid Heads Add-Ons, but not that great either. That's all of the changes I currently thought of, so if you have any feedback, let me know.
I've been maining Demo for a long time now, and now that I've gone around playing him a lot, I think he is in desperate need of some QoL changes. He has chase power, mobility, zoning, undetectable, information, and basically all a killer can have, but isn't particularly the best at anything, like a jack of all trades, master of none.
Of the Abyss
His portals are mainly used as mobility and tracking, but I think setting them up just isn't really worth it and are only really good as using them in 3 Gen situations or to bait survivors. If the survivors also just don't decide to mess with them, they sometimes end up just being at the other side of the map, serving you no purpose because the objectives there have been done already, leaving you with pretty much no value out of some portals. I think he should be able to open portals a bit faster, get haste for a few seconds every time he goes out of a portal, have no sounds when being undetectable (because being undetectable doesn't matter when I'm loud as fuck) and traverse portals quicker (it takes a while to traverse portals that are far away from each other). I also think that if he has no portals, he can still open portals that replace white/unopened portals (if there are only opened/yellow portals, the ones you have placed first will be replaced), similar to Freddy's snares. I also think that him looking at the direction he wants to traverse ruins the surprise a bit too, so maybe they should make it so that he can choose where he wants to go when he has entered a portal?
Shred
His shred is a strong chase power since it makes a lot of structures that are usually strong a lot more unsafe like shack, and it's also very good at leaving the survivors in 50/50 situations or zoning them out, but I also have some issues with that ability. Sometimes I want to shred instantly, but the timing for quick shredding is so precise that it will often just cancel the shred and m1 instead, so that I think should be fixed so you can just instantly shred if you have charged it a bit. The crouch tech also counters his shred; it does for some killers too but doesn't work as consistent on them as for Demo, so I think the hitboxes should be changed because it just makes me fake my shred a lot whenever I play against someone that uses it, which I just find kinda boring (it shouldn't be completely removed though, i think, just make it not be so consistent). I also think that he should be a bit faster than he is now when charging his shred.
Add-Ons
Barb's glasses and The Black Heart Add-Ons should be made basekit too. Oh, about his Add-ons, please change them too. They're not as bad as Pyramid Heads Add-Ons, but not that great either. That's all of the changes I currently thought of, so if you have any feedback, let me know.