My personal tier-list of Assassin's Creed series and notes for (probably) each game
In the languid anticipation of Shadows, I thought I'd share my opinions on each major installment of the series to see your thoughts on it.
Based on my Tier-maker image.
I could be burned at the stake for some of my preferences, but so be it.
1) G.O.A.T. rank:
- Assassins Creed 2 - probably the Peace of Eden, a real renaissance for the entire series, bringing it to popularity. Nothing even needs to be explained here, every aspect of this game is in our hearts.
- Assassins Creed 4: Black Flag - the flawless descendant of the AC 3 with perfect plot, perfect main character, great expansion of the lore, cool gameplay and masterpiece music. Each of these things overrides any of the game's many downsides.
2) Almost Perfect rank:
- Assassins Creed Revelations - The culmination of Ezio and Altair's adventures, both in terms of story, lore and core-gameplay. Though Ezio's Triology is already squeezing the last juices out of him, yet this game is simply a pleasure to play and a pleasure to be in.
- Assassins Creed Valhalla - Yes, this game is full of controversial decisions in terms of gameplay and narrative, plus it's quite long. But if you take its plot, its main characters, the way it tells you the lore of Isu in its own (ingenious from my point of view) intricate way, it's just a diamond. There are so many jaw dropping moments in this game, so many hidden ideas that I personally think it's the best story in the series since AC4.
3) Awesome game rank:
- Assassin's Creed Brotherhood - As good as AC2 and AC Revelations, but with a slightly less compelling plot.
- Assassin's Creed Origins - A breath of fresh air for the series in all aspects: beautiful setting, new RPG-type gameplay, new type of open world, new arc with a new protagonist in modern times, new lore arc and so on and so forth. This kind of thing I only welcome and I was almost completely satisfied with the game. From minor minuses I can note not very interesting and boring plot (but with a fairly unique protagonist), underdeveloped combat system, as well as from this game without reason degraded facial animations.
- Assassin's Creed Odyssey - basically an AC Origins 1,5 in different beautiful setting and more rpg-options. The story in this game can't be called bad or boring, but unfortunately it suffers from a strange and sometimes frankly mediocre script. But you have to give credit - the contribution to the lore of the series in Odyssey and its DLCs is simply colossal. And it will expand even more, thanks to Valhalla. Basically, the game is much more cheerful and fun to play than Origins, thanks to its expanded and much more brutal combat system, naval battles and often funny additional quests. But it's worth admitting that the game is too long, although for me mopping up the entire map is never a problem.
- Assassin's Creed Mirage - An attempt to create a copy of AC1, but on the modern rails of the series. With the condition of a strange combat system and the same strange plot, the attempt is quite successful in terms of feeling. The costumes, entourage, music, and atmosphere of the original Assassins and their bureau are good on this. It's nice to use stealth and do parkour here, as we have a unified city again. It's a short and simple game that you can just chill out in.
4) Good rank:
- Assassins Creed - The first and only, the originator of everything and anything. It's only so low on the tier-list because in terms of gameplay it's pretty poor compared to Ezio's triology. Otherwise - can't say anything bad about this game.
5) Ok rank:
- Assassins Creed 3 - Great story, great characters, another unique hero, one of my favorites in the series, and the "end" of Desmond's journey (do they know?). But why is it so low on the list? And all because of the unpolished gameplay that irritates me too much. AC3 is just a trial run and a tech demo before AC4, where most of the problems were fixed. Namely:
- disgusting AI of enemies, because of which they see you through walls, gather in huge flocks and are ready to chase you forever. Which leads to non-working stealth (the main character cannot sit back in a bush if a fool noticed him for 1 second), eternal fights with endless waves of enemies and a stupid wanted system, where captains spawn absolutely everywhere, even in the forest.
- Degrading parkour in terms of controls (1 button for running and climbing at the same time is a big mistake) and location design - there is literally nowhere to parkour in the city, the buildings are too far from each other. The only place where it is fun to jump is on trees in the forests.
- Terrible inventory system, poor set of weapons, boring additional activities and absolutely repulsive quests related to the Davenport estate. Playing this game always irritates me, but the plot and characters save the situation.
6) Meh rank:
- Assassins Creed Syndicate - I don't know why exactly, but this game just turns me off. I couldn't even get through more than an hour. The setting is uninteresting to me, the combat system is disgusting, based on stupid clicking, the grappling hook........... Or maybe it's just because it's a sequel to Unity...
7) Nope/Never play again rank:
- Assassins Creed Unity - i hate this game. Contrary to public opinion and the approval this game is currently receiving, I fundamentally disagree with all of this. Unity - it's an abomination in every sense.
An absolutely meaningless and filler plot, where there is nothing interesting, special. The events of Unity affect literally nothing. A faceless protagonist with an inexplicable superpower to read the memory of targets (WTF???).
A monotonous pale city, insanely filled with grind, crossing all boundaries.
Uncontrollable and super-slow parkour. Locations are so oversaturated with all sorts of crap for climbing that the idiot on the main character never knows where to move, he never responds to the controls correctly. And those very "beautiful and smooth" next-gen animations lead to general jelly-like slowness. Moving around the city is simply unpleasant.
Stealth is unforgivably castrated. The character cannot whistle, cannot grab and hide bodies, there are a pitiful number of tools. Broken controls turn moving between shelters into real torture. This is also facilitated by the abnormal number of enemies in the location with uncontrollable AI. Stealth in this game is almost impossible.
The reworked combat system also suffers from the same thing. Slow animations, a miserable number of options, a degraded defense system. Add to this the broken AI of enemies, their incredible number, as well as the broken balance of equipment, and we get another annoying core mechanic.
There is nothing good in this game. I will never understand why this garbage is so often put on the top of the pedestal.
8) Never played rank:
- Assassin's Creed Rogue and Liberation - I haven't gotten around to it yet. I can't say anything good or bad.