Why BFN Isn't the "Terrible" Game the Community Swears It Is

(My experience is based solely on the Complete Edition, or the Switch version.)

"Replay Value"
I know BFN isn’t a direct sequel to GW, but among the other games, I believe it also has great replay value. Considering there are no microtransactions in the game, you can play offline (or online), earn coins, and buy skins, skills, and characters through a well-balanced grind.

"No Variants... Right?"
Ever since BFN's rushed PC launch, one of the biggest complaints has been the removal of the 200 character variants from the previous games. And honestly? I would have loved to have them in BFN, especially the character models. However, the game gives you three slots per character, and since each one has its own skill tree, you can build a character focused on a single ability and pair it with a skin—essentially creating your own variant. I know it’s far from the same thing, but I think it sits somewhere between having and not having variants.

"Play on the Go"
Unlike its older siblings—or maybe cousins—BFN Complete Edition has something I always wished the others had: an offline mode with progression. Yes, here you can level up and unlock 100% of the game’s content without ever connecting to the internet. It might sound trivial, but imagine how great it would be to play GW1 or GW2 during an internet outage without needing an online connection.

It genuinely sucks to see how much potential this game had—so much content, new characters, skins, maps... Seriously, why did they abandon it so early? I know posts like this won’t change much, especially since the game has been dead for years now. But I still think BFN gets way more hate than it deserves compared to its predecessors.

(My experience is based solely on the Complete Edition, or the Switch version.)

"Replay Value"
I know BFN isn’t a direct sequel to GW, but among the other games, I believe it also has great replay value. Considering there are no microtransactions in the game, you can play offline (or online), earn coins, and buy skins, skills, and characters through a well-balanced grind.

"No Variants... Right?"
Ever since BFN's rushed PC launch, one of the biggest complaints has been the removal of the 200 character variants from the previous games. And honestly? I would have loved to have them in BFN, especially the character models. However, the game gives you three slots per character, and since each one has its own skill tree, you can build a character focused on a single ability and pair it with a skin—essentially creating your own variant. I know it’s far from the same thing, but I think it sits somewhere between having and not having variants.

"Play on the Go"
Unlike its older siblings—or maybe cousins—BFN Complete Edition has something I always wished the others had: an offline mode with progression. Yes, here you can level up and unlock 100% of the game’s content without ever connecting to the internet. It might sound trivial, but imagine how great it would be to play GW1 or GW2 during an internet outage without needing an online connection.

It genuinely sucks to see how much potential this game had—so much content, new characters, skins, maps... Seriously, why did they abandon it so early? I know posts like this won’t change much, especially since the game has been dead for years now. But I still think BFN gets way more hate than it deserves compared to its predecessors.