Had fun, 230 hours, but I think I’m done.
Game is fun and addictive at first. Obviously I got my $30 worth. Endgame is just…. Frustrating though. I have a character worth at least 60-80div, maxed resist, 85% evasion, 70% armor, and decent HP/ES. I do good damage and can wipe entire breaches screens in split seconds while farming T15s. There is very little danger.
But then there are on death bombs that we just can’t see under all of the other effects. They decimate me without warning, there goes a high rolled map….
Or bosses that one shot. Diff 4 Xesht? I wreck him, the only real danger is the falling hands that are very well telegraphed. T15 filth queen? She one shots me without warning. Just found the stone citadel guy, first citadel I’ve seen in 230 hours, and he had a little laser attack not even originating from him one shot me. I dodged a bunch of them but missed this one. It’s ridiculous, as a melee character we need to be able to tank up enough to survive a hit or two. Especially if our attacks force us into rough positions. I wouldn’t mind if I could try it again, even if it meant no loot, but now I’ve got to spend hours looking for a new citadel? What? It just feels bad.
And here I am obsessively playing this game during the holidays. I’m anything but casual right now. 95% of the players would probably take a month just to find one citadel. And it’s over in a split second for a single wrong move in a several minute fight. OR, you just jack your damage up to the stratosphere so you don’t have to interact with the boss at all. Honestly I feel like I should pivot at this point and make a “bossing” character with stupidly high single target.
Use this character to clear maps like a monster, then switch and bring the single target in for a boss fight so I don’t have to actually fight him. Is that what GGG wants? Is that how a game should be played?
Pretty salty right now. Games shouldn’t be super easy, but they also shouldn’t be punishing their players in terms of time. Take away some XP, or some potential loot, but don’t make me play for 10-30 hours for a single chance at a boss I don’t know, or start over due to a poor visibility ground effect. I made a post early about trials where it was just a few hours at most lost for a poor run, that felt right. But these citadels are so rare that the time lost is astronomical, that’s not fun.