What do you feel is the most counter-intuitive interaction in the game?
What rule or interaction just doesn't work the way you expect it to?
For me it's that when Dracula discards Apocalypse at the end of the game, he takes the power after the discard occurs, rather than before it. Every time I see that happen it just rubs me the wrong way.
(And yes, I understand that "gain its Power" is after "Discard a card" in Dracula's text, it still feels wrong)