Feedback from the trial

I hope some of these are useful I break it down into what I thought was top mid and low importance to me, I also understand the game in still being developed so know that perhaps at least some of these will already be addressed in the release version:

UI

pressing the escape key whilst having a unit selected or the build unit menu open should deselect that unit not open the menu, which should be opened when there is no unit selected - MID

There should be an internal robotics summary somewhere so you can clearly see how much of each you have in one place - LOW

Finding particular buildings could become tricky once there were too many - MID

A production chain diagram in game that you can reference would be nice - LOW.

Hacking mini game

Tutorial was lacking in enough detail to work out how it worked from the start, still not 100% sure but I have a good idea, tutorial should be improved - TOP

If you can't capture a unit, that should be made more clear before you start the mini game, it was a tad annoying to win and then it just didn't let me cap it - MID

Map

Felt too sparse for a futuristic super city (no shortage of completely open places, traffic levels on roads seemed to be lacking) - MID

Map was too small (or maybe it is just that way for the demo) - MID

General gameplay

When units take turns at the end of a round (your bulk units and enemies) it would be nice to have the option to see the actions occur step by step so you can see exactly what happened more easily - MID.

The running a company stuff was not really fleshed out much, just kind of selling/buying to and from various markers on the map, would be nice to be able to create businesses etc - LOW

Not sure where the game was going with bees, is it just weaponizing them? Can I save the environment? I really wish I didn't have to cause crop failures to get them :( - MID

Participating in battles, does not seem to yield enough benefit. Like can I break up gangs and start bringing an end to their violence? Can I try and stop corporations from fighting in the future, mechanic did not feel that fleshed out - LOW

Having to steal resources, for example from territory control of a factory or siphoning off a mine and dealing with the subsequent fight and/or suppression was a bit annoying, it would be nice to be able to get those resources in a way that is less likely to cause hostility - MID

Overall, really looking forward to buying the game and thank you for giving us such a long demo! :)