Anyone else severely dislike the path of stars?
I like the idea of an ultimate ability with modular upgrades, but I am always annoyed by the path of stars. My reasons:
I find the ui horrible. Since the upgrades are randomized each run you are asked to parse the upgrade graph one by one. The icons don't clearly represent their effect (they are almost all abstract moon symbols) but even if they are, the icons are too tiny and dark to distinguish easily.
This process of figuring out the graph slows he gameplay down to a crawl. This is a fast-paced game in which when you get better you can choose boons at a glance. Look at speedrunners for instance, their boon screen often flashes for less than a second. That is good, that is clear and quick to parse. You can't similarly "git gud" at reading the path of stars.
The controller ux is pretty bad. You can't travel diagonally, sometimes the only way to select an upgrade is to go past it, go up/down, and come back.
The moon upgrades end up adding clutter in your boons screen. I always get tripped up "wait what are these common boons doing here?". I'd prefer they were all condensed into the hex's description when you hover it. Example: moon water restores 15 points. I upgrade the healing a few times. How much does it heal now? The text still says 15, so if I forget I have to go find that upgrade and then perform the addition. Then again parse all the boons to know how much magick and money it gives on use. This feels very clumsy.
Tldr path of star is annoying and slow and I don't see the appeal. I'd much rather have the same old "choose one out of 3" that you can reroll instead of 15 incremental changes in that stupid screen.