How Much Money Did My Indie Game Make? Mighty Marbles Post-Mortem

I am a solo hobby dev for Australia. I turned my love of children's physics toys like screwball scramble, mousetrap, kong man and so on into a game.

You can see the store page for the game here: https://store.steampowered.com/app/2430310/Mighty_Marbles/

I made a video covering revenue/wishlists/what I did well/badly and more here:

https://www.youtube.com/watch?v=o-G1CH6XNr8

I will include a summary here but there is more in the video if you have time.

Wishlists pre launch 4500

Additional wishlists since launch 1500

Units sold 400

Revenue $4KUSD (before steam steam cut)

When I released I didn't have much confidence despite my wishlists. My best friend made a point of telling me she wasn't going to buy it which really shook me, so while these numbers might not be amazing I am actually reasonably happy with.

I knew I didn't have enough wishlists at launch, but I also didn't really see a clear path to 10K so I decided to release. I still hope if I keep at the game will eventually find a wider audience.

The most interesting thing for me is despite my launch colliding with the steam winter sale it sold pretty consistently after the initial spike with 8-12 copies a day while on discount and then 6-10 after the discount ended. I am absolutely ecstatic people are buying the game full price, honestly I expected almost zero sales once the discount ended.

I am currently working on a switch and xbox version. Ideally I should have released them all at the same time, but by just having steam I was able to address issues quickly. I have already patched it 17 times including on xmas day! I am really looking forward to the switch version as it has been a lifelong dream to be on a nintendo system. I really wish it was a cart, but will only be a digital release, maybe one day!

If you have any questions I am happy to answer. I am aware I made many mistakes, but I was working alone while also doing other things, so just getting to the release was huge for me!