What's a good guilds cycle made by permanents?

I'm building a cheap and "thematic" [[Niv-Mizzet Reborn]] deck. The theme, if you can call it that, is exactly the same pips for every color in the deck, 4 cards per guild pair, 2 permanents and 2 non-permsnents, to have the other two WUBRG Mizzets as secondary commanders ([[Niv-Mizzet, Supreme]] and [[Niv-Mizzet, Guildpact]]). For the non-permanents I'm going for Charms and Commands.

I've yet to find even a valid permanents cycle though. Guildmages are too mana intensive for a deck that will already be by itself, plus they're so old that they're really too weak even considering the versatility. Guildleaders are either very focused on their own colors, considering the single pips ones, or have two pips and that's kinda harsh considering the super budget manabase that doesn't have access to fetches, triomes and generally no big amount of green to fix it (this is a deck restriction because of the equal pips in the deck, not a budget one).

I don't specifically need a cycle of 10 cards, two 5 cards cycles can be fine too (as per the Commands). Considering that this appears to be harder than the non-permanents, even two not related 5 cards cycles will do, as long as they cover all the guilds colors. Requisite is obviously something either generic or versatile, for example the students from Strixhaven are too narrow for one half of the cycle, I'm not guaranteed to have lifegain for Dina nor much targeting for Killian.

Anyway, bonus points if I can use Jegantha as companion, but it's not required (as I could still consider the Guildleaders if I don't find anything better suited).

Thank you very much!