Should mages have full autonomy?

Lets put aside the Chantry's personal beef with mages and look at the actual facts about the situation. On the one hand, we have the basic principle of human rights, right to life, liberty, etc., etc. On the other, mages in DAO alone created 5 separate extinction-level events if the player hadn't stopped them. The Circle Tower and Warden's Keep almost let loose a plague of abominations on Fereldan, Zathrian caused a curse of intelligent werewolves that lasted for centuries, and the mages at Armgorrok created an infestation of harvester golems.

But the scariest one to think about is in Redcliffe. Connor, a literal child with what we can only assume was a month or so's worth of magic training, was able to raise an army of undead strong enough to take over Redcliffe Castle and almost wipe out the nearby village. It never goes further than that due to gameplay, but we can only imagine how far it could have gone if left unchecked without the Blight. While it's true the demon helped contribute to this, the same boost can be given to literally any mage with much more power and training if they accept the deal.

So, what do you think? Should mages be allowed to be trusted 100% to their own devices considering how bad it can be when that happens? Me personally? I think that while some of the Chantry's measures are a bit extreme, like the tranquil, there should definitely be some form of checks and balances involved just to be safe.

What are y'alls thoughts?

Edit: I suppose I should clarify. I'm not trying to claim that Fereldan has the ideal of basic human rights, but rather, we, the player, considering them when making our choices about mages in these games.