An in-depth look at ergo sum’s Wolfpack rounds and their damage.
Note: the below damage testing was done using an adaptive frame sword. Specifically, “The Other Half” with relentless strikes and whirlwind blade.
After executing 1 heavy attack with ergo sum, you and nearby allies gain Wolfpack rounds for 10 seconds. Light attacks spawn 1 tracking missile while heavy attacks spawn 3.
Below is a summary of how these missiles impact damage for both heavy and light attacks with whirlwind blade:
LIGHT ATTACKS
- Base light: 21409
- Rocket: 1330+2935 (4265)
- Total: 25674 (20%)
With whirlwind x10:
- Whirlwind x10: 27832
- Rocket: 1679+3559 (5238 or 23%)
- Total: 33070 (54% increase)
HEAVY ATTACKS
- Base heavy: 21409+(4x13823)=76701
- Rocket: 3x(1408+2935)=13029
- Total: 89730 (17% increase)
With whirlwind x10:
- Whirlwind: 27189+(4x16815)=94449
- Rocket: 3x(1679+3559)=15714
- Total: 110163 (44% increase)
ALSO OF NOTE:
Each damage instance with a tracking missile provides an extra stack of whirlwind blade, making it possible to achieve x10 in as few as 4 strikes.
Works with cold steel perk. Allows the user to inflict freeze and shatter in 1 heavy hit.
Works with attrition orbs, drastically accelerating the rate of orb creation.
Also works with relentless. 1 ammo regenerated per heavy and 1 per every two light swings due to tracking missiles.
Not sure if there are other perks that synergize.
CONCLUSION:
For adaptive frame swords, tracking missiles add 20% damage to light attacks and 17% to heavy attacks. When used on a sword with whirlwind blade, light attacks do 54% increased damage while heavy ones do 44% extra damage. I’m skeptical that these values are universal for all sword archetypes. More testing is needed.