Dps Passive changes a lot in 6v6

As I was playing the 6v6 test I noticed one thing that I felt barely happened in late OW1. People were dying. Obviously a good dive or push results in team kills and what not but I noticed people dying from focus fire from 1 or 2 heroes. As I played dps I realized that the things I shot actually died and that’s where I made the connection. That small 15% anti heal made enough of a difference that fights don’t feel the same as OW1 (and I don’t mean that as a good or bad thing just an observation).

As a result, I noticed playing when playing tanks is that the whole MTD feeling just isn’t really there. I don’t know the term for it but it feels more obvious that your team is helping you which does feel nice, but the flip side is true where you KNOW when your team isn’t helping you. Maybe I’m crazy but i feel like whichever team engages first almost always wins and because of DPS passive you’ll see less of these really clutch reversals or teams standing their ground. It’s the first day so who knows if that will change.