Please do something about the 0CP call in units
It's become really annoying to play against, the advantage they give can often lead to an early game victory. Having a mainline (in the case of DAK and UKF) rush to the vital resources gives a substantion advantage, which can cascade from there. Usually because you will have your engineer unit and a mainline fighting a singular engi/scout unit, then dig in. DAK is especially egregious because the sprint ability allows the Bersas to return to the fight much quicker, and UKF aussies bully pgrens and especially wehr grenadiers (rightfully so as they are so expensive, it's just annoying to fight them right off the bat).
Wehrmacht can sort of do this with coastal infantry, but at least they suck. The Fallschirmpioneers are a bigger issue as they can build a bunker and hold fuel until reinforcements arrive, forcing your opponent to build a mortar or wait for a flamethrower.
The USF MG also seems to be a bigger problem once its paradropped in, as now it is much more difficult to remove with a mortar, meanwhile you cannot defend said mortar (or sniper, which is more MP and takes longer to build) with infantry because grens cannot hold their own so well. You could get an early MG, but if it's flanked or if they have a mortar, you'll get pushed off quickly. Before it wasn't as bad, but now it can survive until reinforcements arrive and overwhelm you.
I don't think the balance is incredibly broken right now, except for some standout units (ie, wespe) but the 0cp units are annoying to fight and really hamper the balance of the early game.
edit: to clarify, I don't want them removed entirely, but just put on a short timer so they arrive around the same time as mainlines