Feedback on some minor issues

Preface: I heard that there are supercell developers in this forum, so I posted the content here, hoping they can see it. English is not my native language, so I used Google Translate, hoping there wouldn't be any big misunderstandings. Thanks 1. 16th new pet, spirit fox. In the pet details screen, there is no land under its feet, while the other 8 have them. Why? And it can't fly, so its feet should be on the ground instead of appearing to be floating in the air. Picture 1 2. All the highest-level buildings updated since the 16th, including the base camp, are all suspended on the grass. For the Level 15 City Hall building, you can see that the building is built on grass. The grass next to it is slightly higher than the bottom of the building and surrounds the bottom of the building. It is just like the real state. It is very real. And the level 16 city hall building. You can see that they are directly suspended on the grass without any interaction with the grass, which is unreal. Supercell just perfunctorily stacks the textures of the buildings and the textures of the grass together without checking whether this is reasonable. I feel like this is an oversight and a lot of people don't notice this. Picture 2-4 3. The design style of the highest-level collectors is also not good, and they look textureless. They have workmanship problems, as if they are only rough-machined? Or it's their saturation or something that makes them look bright and weird. If you can't see the problem with them, just put the highest level collectors next to other levels and you will find that their styles are completely different. Finally, I hope supercell can fix points 1 and 2, because these two points are errors. And point 3 is just a matter of design style. I'm sorry if this has caused any inconvenience to anyone.